➢ Role: Game Engineer Intern, Mission & Story Team
➢ Summer Internship
➢ Built tools utilized for Mission content management and debugging
➢ Developed custom nativize C++ nodes for AI control and mission content flow
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➢ Role: Lead Gameplay Engineer, Technical Producer
➢ Summer Project
➢ Built and refactored core minigames
➢ Created an efficient engineering development pipeline
➢ Maintained production documentation including roadmaps, task boards and bug triaging
➢ Role: Gameplay Engineer
➢ 48 Hour Game Jam
➢ Developed a design friendly and scalable ability system
➢ Engineered all player abilities
➢ Implemented all player animations and VFX
➢ Assisted in level management/loading and general bug fixing
➢ Role: Lead Gameplay Engineer
➢ Bradley University FUSE Experience
➢ Maintained gameplay roadmap
➢ Provided programming and GitHub lessons to underclassmen
➢ Created project framework and worked on system design engineering
➢ Role: Gameplay Engineer
➢ Bradley University, Prototype
➢ Implemented a laser able to slice meshes
➢ Created start and end cinemachine cutscenes
➢ Role: Gameplay Engineer
➢ Personal Project, Prototype
➢ Learned and implemented the Unreal Engine Gameplay Ability System