Andrea Swihart-DeCoster

Game Producer and Project Manager with a passion for enhancing workflows, simplifying PM tools, and encourage interdisciplinary communication and transparency

Certification, Skills, and Tools
Received January 2025
Three day course focused on the core Scrum and Agile principles in relation to team optimization and delivering the needs of the customer.
Production Skills and Tools
➢ Jira
➢ Confluence
➢ Trello
➢ Miro
➢ Microsoft Excel
➢ Microsoft Office
➢ Google Workspace
➢ Adobe Suite
➢ Scrum and Agile Methodologies
➢ Sprint Planning and Retrospectives
➢ Risk Identification and Mitigation
➢ Cross-Functional Communication

Technical Skills and Tools
➢ Unreal Engine 5
➢ Unity
➢ C++
➢ C#
➢ GitHub
➢ Visual Studio
➢ Rider
➢ Perforce
➢ Swarm
➢ CI/CD
Projects and Experience
Senior Capstone - Project: Aframax
Team Size: 30 - 32
Duration: August 2024 – May 2025
Game Overview: Abord a lonely boat, you must deliver supplies to a long-forgotten shantytown deep in the bayou that you once called your home. Armed with only a harpoon gun and your wits you must make it to your destination fighting off whatever might be lurking in the dark.
Role: Producer
Contributions:
➢ Improved Jira usage for IC’s by utilizing JQL for custom filtering, removing view space clutter, and building a dashboard to display high priority information.
➢ Streamlined developer workflows using the GitHub integration within Jira automations.
➢ Guided meetings to discuss and decide game direction and ensured the team was moving towards the same goal.
➢ Standardized working-hour practices and task creation processes for cross-functional teams, further reducing Jira complexity.
➢ Simplified the chain of communication and leadership decision making processes to improve transparency and strengthen team collaboration and alignment.

Team Size: 19-21
Duration: May 2024 - August 2024
Game Overview: Take charge of the Polaris Mk 0 and repair your damaged ship, learn from your crewmates, and discover the true nature of what lies beyond existence… before you do it all over again. Follow the core tenants of the Sectorian Collective as you seek knowledge, solve problems, and put the crew first!
Role: Producer, Lead Programmer
Contributions:
➢ Managed the task board, ensuring task cards were moving through the swim-lanes and communicated progress to the leadership and development team.
➢ Authored and maintained the tech roadmap to align with the project pillars and sprint or milestone goals. 
➢ Worked to ensure each developer was working within their desired time frames to avoid burnout and enhance project contribution.
➢ Triaged bugs and task priorities to align with game pillars and ensure we hit milestone goals.
➢ Broke down features into manageable sprint tasks, focusing on transparency between developers and leadership.
Team Size: 17
Project Duration: January 2024 – May 2024
Game Overview: Gallery of Guilt is a murder mystery game where players search for clues around the Peoria Riverfront Museum to solve a murder. Players step into the shoes of a detective tasked with unraveling the baffling mystery that has rocked this Peoria Museum.
Role: Producer
Contributions:
➢ Setup and maintained each discipline teams’ Trello board, automating task transitions between swim lanes and customizing notifications based on target completion dates.
➢ Hosted 1 on 1 meetings to provide opportunities for the developers to voice any concerns, ask any questions, and to check in on how they are enjoying their role and assigned tasks.
➢ Facilitated the project postmortem, documenting everything discussed and provided a safe space for the team to voice issues they had and brainstorm possible ways to avoid them on future projects.

Team Size: 18
Duration: January 2024 – May 2024
Game Overview: Ferryman Fishing offers the chance to explore the depths of the River Styx with trusty pole in hand. Utilizing a genuine fishing rod combined with haptic feedback and a T.V. screen, players will be able to feel every moment of reeling in a plethora of bizarre fish to feed their buddy Cerberus.
Role: Lead Programmer
Contributions:
➢ Mentored freshman programmers, helping them gain comfort using Unity, Visual Studio, and GitHub.
➢ Provided code guidance, lectures, basic version control theory, and GitHub mentorship to the freshman programmers.
➢ Maintained the team GitHub guidelines and the project repository resulting in minimal file conflicts.
➢ Managed programming tasks and communicated progress to the rest of the team.
➢ Identified and mitigated risks.
➢ Cleared roadblocks and assistance in cross-functional communication between the programmers and other disciplines.

Team Size: 9
Project Duration: August 2023 – December 2023
Game Overview: Blackout is a two-player asymmetric horror game. The game features a young vampire trapped in a house seeking for the cure to her vampirism. As she searches, the Behemoth uses his enhanced abilities to hunt her down.
Role: Team Lead, Producer
Contributions:
➢ Provided creative direction and managed the team Jira and Google Drive.
➢ Managed the Jira boards and created custom JQL filtering.
➢ Lead milestone planning meetings, focusing on transparency and helping the team make informed decisions.
➢ Guided biweekly sprint retrospectives, constantly iterating and improving our team dynamic and processes.
➢ Mediated interpersonal and project conflicts.
➢ Facilitated team building exercises such as gaming events and pizza parties, building our team culture.
➢ Guided team meetings 3 times per week and semiweekly standups, working to clear blockers and align the team.​​​​​​​

About Me
When I entered college, I immediately began to specialize in Game Programming. Throughout this time, I often found myself naturally taking on production and leadership work, until I fell into my first production role in Junior year as the Producer and Team Lead for my class project: Blackout! I immediately fell in love and began to take on programming lead positions and production positions where I could find them. I strive to use my technical experience from programming to assist my teams as a producer! 
As a producer and project manager, I am focused on driving my team’s success with my passion for enhancing workflows, simplifying tools such as Jira, and automating as much as possible to improve my teams’ workflows!

When not meticulously documenting my life on spreadsheets, I love gaming, reading, and playing with my cat Midas! 
Recent games I have been playing are Cyberpunk 2077, Life is Strange: Double Exposure, Diablo 4, and the game I can’t seem to escape – League of Legends! 
I enjoy reading fantasy or crime books, with recent completions being Lore by Alexandra Bracken, Red Flags by Lisa Black, and the Blood and Ash Series by Jennifer L. Armentrout.
I also have a beautiful Bengal kitty Midas, who is helping me to become an accomplished cat herder!

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