Andrea Swihart-DeCoster

Game Engineer focused on building game systems and mechanics that lend to engaging player experiences while prioritizing organized workflows and interdisciplinary communication

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Click GIF to view the State of Decay 3 Website

➢ Role: Game Engineer Intern, Mission & Story Team
➢ Summer Internship
➢ Built tools utilized for Mission content management and debugging
➢ Developed custom nativize C++ nodes for AI control and mission content flow
➢ This page is password protected, please contact me to request access!

Click GIF to view the Placebo Entertainment Website

➢  Role: Lead Gameplay Engineer, Technical Producer
➢  Summer Project
➢  Built and refactored core minigames
➢  Created an efficient engineering development pipeline
➢  Maintained production documentation including roadmaps, task boards and bug triaging

Click GIF to view the State of Mind Itch.io Page

➢  Role: Gameplay Engineer
➢  48 Hour Game Jam
➢  Developed a design friendly and scalable ability system
➢  Engineered all player abilities
➢  Implemented all player animations and VFX
➢  Assisted in level management/loading and general bug fixing

Click GIF to view the Bradley University Ferryman Fishing 2024 FUSE Page

➢  Role: Lead Gameplay Engineer
➢  Bradley University FUSE Experience
➢  Maintained gameplay roadmap
➢  Provided programming and GitHub lessons to underclassmen
➢  Created project framework and worked on system design engineering
➢  Role: Gameplay Engineer
➢  Bradley University, Prototype
➢  Implemented a laser able to slice meshes
➢  Created start and end cinemachine cutscenes
➢  Role: Gameplay Engineer
➢  Personal Project, Prototype
➢  Learned and implemented the Unreal Engine Gameplay Ability System
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